Each character has a detailed side quest that reveals more about them, and the gameplay is the best of any game. The story is epic, the cutscenes amazing, and the characters memorable - a vampire, a white wolf, Anastasia Romanov to name a few. Yuri is a wonderful protagonist who is powerful (with this demonic fusions) and funny with a sharp wit despite a tortured soul. It's hilarious, sad (moved me to tears) and epic, referencing real events (World War 1, Rasputin, Lawrence of Arabia) in an alternative world where there is magic and demons. I first played it back in 2005 and it's still the best JRPG I've ever played. It's hilarious, sad (moved me to This is the best. Yuri and his companions must journey to find a cure for his curse and defeat the malevolent cult. Yuri's morphing abilities have been weakened because he has been cursed by Nicholas, a member of a secret society taking advantage of the war to fulfill their evil ambitions of ruling the world. Yuri, the main character is back, and he embarks on a new expedition with friends Gepetto, a puppet master, and Kallen, a German female soldier. Set during World War I in a fantastical world of magic and creatures, the game takes place six months after the original Shadow Hearts ended. New to the Shadow Hearts sequel, are enhancements to the Judgment Ring which allow team-based combo attacks. Shadow Hearts: Covenant also brings back the innovative combat system, the Judgment Ring, which not only allows players to choose which characters to bring to battle, but also determines the final outcome of the battle based on the players' speed and accuracy. Shadow Hearts: Covenant also brings back the innovative combat system, the Judgment Ring, (Also known as "Shadow Hearts II" in Japan) The story unfolds via amazingly detailed cutscenes which bring the enthralling and complex characters, powerful battle sequences and unique gameplay to life. Summary: (Also known as "Shadow Hearts II" in Japan) The story unfolds via amazingly detailed cutscenes which bring the enthralling and complex characters, powerful battle sequences and unique gameplay to life.Use either hardware renderer, get into combat, and start an attack. Sometimes it'll work, sometimes it won't. It worked correctly, loaded the state, displayed black. Then, when you attack with a different character, sometimes it'll be black and sometimes it'll show a frozen frame from when the previous character attacked. You can use a savestate, start an attack, and sometimes you'll get black, load the state, wait a different amount of time before attacking, and sometimes it'll display correctly. The particularly strange part is that it doesn't happen every time, sometimes it does exactly what it's supposed to do. In prior versions of PCSX2 it used to make about half the screen black, and half of it frozen, in more recent versions it makes the entire background black. What it's supposed to do is to freeze frame the scene (you can tell that it's basically taking a screenshot because the resolution is lower than normal with upscaling). No issues in software renderers, but in hardware renderers, the judgement ring (the timing-based input part of attacking in combat) will make the entire background turn black while it's on screen. I think this is fairly well-known, but I didn't see any existing issues for it. I've tried all EE/IOP and VU options, OPH Flag Hack, and all HW video hacks.
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